![]() ![]() Indeed I thought you meant my approach was overkill. ![]() ![]() Multiple layers can be intimidating to people new to this sort of thing, whereas everyone knows what an eraser does! =) Yeah, I know. You could use one here, but I feel using an eraser or a new layer (as you suggested) are more straightforward approaches. Цитата допису Caethyril:A layer mask is a layer assigned to another layer for, e.g., specifying an alpha gradient. You could use a layer mask but that's overkill if all you're looking to do is uniformly halve the tile's opacity. File > Export As, pick a filename, and OK through the default settings.Eraser: pick a 100 hardness brush, set opacity to 50% and size to "huge" (e.g.Rectangular selection on the tile you want to edit (to stop your edit overflowing to neighbouring tiles).Image > Configure Grid > Spacing > 48 x 48.(In MV autoruns don't wait for the fade-in, unlike in 2k3.)Īllthough i never tried it yet, is there perhaps a tutorial for editing tilesets in such a way? Or is it as simple as going over a tile with a 50% intensity eraser and saving it as a PNG with the usual settings?That's worked for me before! ^_^ I'm reminded, though, that the automatic move routes don't start processing until the screen is done fading in, so it may be better to put the opacity move route in a separate autorun/parallel event instead. Цитата допису Okami:Hmmm i wonder if the first one would work, but i'll definitely give it a shot.Can confirm that it works, I've used it myself a few times precisely for underwater objects. ![]()
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